The post-apocalyptic TV series is back to its platform, and it's fair to say that viewers were agreeably astonished by the quality of its initial run. By depicting the retro-futuristic, nuclear-ravaged United States through the perspectives of three different characters, it succeeded in capturing various facets of the gamer's adventure.
There was Lucy the vault dweller, striving to act with integrity and finding that the wasteland made that very difficult; Brotherhood initiate Max, the militant faction initiate, who starts challenging his organization's dogma and causes plenty of trouble in powered exoskeleton; and the Ghoul, a breakout character who has completely shed any moral compass out in the contaminated badlands.
The show's first season conclusion revealed key information about those responsible for the atomic conflict that condemned a group of people in subterranean shelters for hundreds of years. It also posed numerous mysteries open for the next installment – and, this time, hopes are considerably elevated.
“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” remarks one of the series creators.
“Starting the initial season, everyone’s like, ‘Just get it right’,” comments a key figure from the games. “We are ecstatic with the feedback to the show, so this time people are bringing more eagerness and altered expectations.”
The upcoming season is taking place in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is often praised for having the sharpest dialogue and characters in the series, even if it was technically flawed at launch.
“It embodies a desert vibe, a Southwestern essence, that’s so key to that game,” notes Nolan. “That parched, desolate iconic highway aesthetic of the game is so much fun to incorporate into the show.”
In the show's timeline, a significant amount of time has elapsed since the events of the New Vegas game by the time the characters arrive there. However, the creators indicate that it does reference the fan's adventure.
The Fallout TV series is distinguished by its tactile feel – its production team insisted on real props and environments were built, echoing the cobbled-together nature of the outposts in the games.
“As a sci-fi fan, so many series I watch, I’m conscious that they’re all standing in front of a green screen,” comments another of the showrunners. “The whole point of an translation, especially of a video game, is to feel like it’s authentic.”
Actually, almost each creature you see on-screen is real, even the infamously terrifying irradiated monsters known as the apex predators. In the show, they are portrayed by puppets, and were by all accounts quite terrifying up close.
The Fallout series resonates because it is developed by skilled directors who are also dedicated players, alongside the visionaries behind the video games. This common understanding for the world is clear in the finished show.
The second season is debuting on a weekly basis rather than as a all-at-once release, offering a different experience from the initial release. This format will create a altered viewing experience, a dynamic the creators themselves are looking forward to observe.
“It has more depth, it’s bigger, it’s wittier, it has a lot of revelations,” teases Howard. “I am excited to seeing what people think.”
Liam Verhoeven is a digital content curator who scours the web for the most engaging reels and videos.